对于Android游戏开发我们不得不像iPhone那样思考兼容Android平板电脑,苹果要考虑iPad、iPhone 3GS和iPhone 4等屏幕之间的兼容性,对于开发Android游戏而言也不例外,考虑的机型更多。

  常规的我们可能只考虑QVGA,HVGA,WVGA,FWVGA和DVGA,但是抛去了手机不谈,可能平板使用类似 WSVGA的1024x576以及WXGA的1280x768等等。

  QVGA = 320 * 240;  WQVGA = 320 * 480;  WQVGA2 = 400 * 240;  WQVGA3 = 432 * 240;  HVGA = 480 * 320;  VGA = 640 * 480;  WVGA = 800 * 480;  WVGA2 = 768 * 480;  FWVGA = 854 * 480;  DVGA = 960 * 640;  PAL = 576 * 520;  NTSC = 486 * 440;  SVGA = 800 * 600;  WSVGA = 1024 * 576;  XGA = 1024 * 768;  XGAPLUS = 1152 * 864;  HD720 = 1280 * 720;  WXGA = 1280 * 768;  WXGA2 = 1280 * 800;  WXGA3 = 1280 * 854;  SXGA = 1280 * 1024;  WXGA4 = 1366 * 768;  SXGAMINUS = 1280 * 960;  SXGAPLUS = 1400 * 1050;  WXGAPLUS = 1440 * 900;  HD900 = 1600 * 900;  WSXGA = 1600 * 1024;  WSXGAPLUS = 1680 * 1050;  UXGA = 1600 * 1200;  HD1080 = 1920 * 1080;  QWXGA = 2048 * 1152;  WUXGA = 1920 * 1200;  TXGA = 1920 * 1400;  QXGA = 2048 * 1536;  WQHD = 2560 * 1440;  WQXGA = 2560 * 1600;  QSXGA = 2560 * 2048;  QSXGAPLUS = 2800 * 2100;  WQSXGA = 3200 * 2048;  QUXGA = 3200 * 2400;  QFHD = 3840 * 2160;  WQUXGA = 3840 * 2400;  HD4K = 4096 * 2304;  HXGA = 4096 * 3072;  WHXGA = 5120 * 3200;  HSXGA = 5120 * 4096;  WHSXGA = 6400 * 4096;  HUXGA = 6400 * 4800;  SHV = 7680 * 4320;  WHUXGA = 7680 * 4800;  对于Android游戏中适应高分辨率的平板而言,资源可以考虑一个强制的绝对布局保证全屏显示,而手机上的多种分辨率使用相对布局更为合理些。